Post by Wyrrd on Apr 27, 2004 23:35:54 GMT -5
Hey, this section looks empty! Did no one have anything to say? That's not very nice, indeed it's not.
No matter. I have some comments I'd like to make, after looking at the comic, if you don't mind.
It's cute. There..now for some constructive criticism.
In the first comic, I could clearly see what the characters looked like. However, in the second, and following comics, the characters got a lot smaller, and were harder to distiguish between who was who...until you complete changed what some characters looked like.
If you were finding that there was too much text to make the characters larger, there is a way to fix that, without necessarily making the panels bigger. You can eithe make the dialogue shorter...straight to the point, or you can chop it up into multiple panels.
If you chop it up, it gives you more of a chance to play with the composition of the panel, along with some pictoral story telling....example, a random action by some character playing or looking at something of interested...or two characters chasing each other...or something else(those were just the more common examples).
I know you're working with sprites, and I understand that there is only so much you can do with them, positioning them, and what kind of camera angles you can use, but there are ways of creatively playing with those limitations, and still be able to tell a good story. It's what helps make the simple style enjoyable.
Mmmmm...I think that's all I can think of right now. If you have anymore questions, feel free to ask!
Have a good night!
No matter. I have some comments I'd like to make, after looking at the comic, if you don't mind.
It's cute. There..now for some constructive criticism.
In the first comic, I could clearly see what the characters looked like. However, in the second, and following comics, the characters got a lot smaller, and were harder to distiguish between who was who...until you complete changed what some characters looked like.
If you were finding that there was too much text to make the characters larger, there is a way to fix that, without necessarily making the panels bigger. You can eithe make the dialogue shorter...straight to the point, or you can chop it up into multiple panels.
If you chop it up, it gives you more of a chance to play with the composition of the panel, along with some pictoral story telling....example, a random action by some character playing or looking at something of interested...or two characters chasing each other...or something else(those were just the more common examples).
I know you're working with sprites, and I understand that there is only so much you can do with them, positioning them, and what kind of camera angles you can use, but there are ways of creatively playing with those limitations, and still be able to tell a good story. It's what helps make the simple style enjoyable.
Mmmmm...I think that's all I can think of right now. If you have anymore questions, feel free to ask!
Have a good night!